I had planned to launch the Occult Detective RPG on May 1. That date now looks a tad bit too optimistic. I’m having surgery in April and that’s going to gravely affect my productivity, so, rather than rush the project (or worse, try to complete it in a medicated state) I am going to postpone the release till Lammas Night, the first of August.
I like the date. I like it a lot actually. To be honest, Katherine Kurtz has been such a huge influence on my work, and her novel Lammas Night in particular has its fingerprints all over my fiction, and thus, this RPG, that it is fitting.
From a metaphysical sense, I like the symmetry of releasing the game during Lughnasadh, especially with a New Moon overhead.
Practically speaking, with these added few months, I can add some additional art and functional graphics to the rulebook that will certainly enhance not only the experience, but the overall aesthetic.
As we move forward, I will strive to produce weekly updates on my progress, and maybe even offer up some sneak peeks of what’s to come.
I have certainly tempered my ambitions and expectations. Without partners, not taking it to kickstarter is the right decision. While I liked the idea of maps and miniatures, they were never a crucial element of the gameplay. It’s the roleplaying that matters, the storytelling.
This game will rise or fall on the strength of the magic system, I suspect. It is different from what many will have been used to. I think it makes for a more vibrant and exciting game. I look forward to seeing what the public thinks…